UN:Me: An Psychological Horror Merging Survival Horror with Among Us Gameplay

The latest Day of the Devs digital showcase revealed a number of intriguing future games, but one in particular has captured attention: UN:Me. Developed by Historia and Shueisha Games, this solo experience appears to blend the oppressive atmosphere of a Silent Hill game with the paranoid deduction heart of Among Us.

"It's a distinctive experience where a girl harboring multiple human souls inside her needs to flee from a maze of the mind," states developer Yasukazu Kawai.

Entering a Shattered Consciousness

In UN:Me, players assume the role of an unnamed heroine who appears to be of teenage years. Within her reside four separate personas, all possessing unique fears and drives. These entities can take over at will, releasing their innermost phobias upon her suddenly.

Based on showcased footage, much of the action unfolds within a eerie hospital, though other scenes depict the main character navigating a desolate chapel.

An Environment of Individual Horror

"What makes you afraid of? What makes you uneasy?" asks creative lead Shun Sasaki. "High places. Confined spaces. Authority figures. Elements that appear minor to others can activate a deep instinct inside us. This game explores that concept — fears that are specific to each person."

The core mechanic involves managing whichever soul surfaces at any given time. However, these souls will change against your will as you play. While exploring, each soul's anxieties become amplified and attack the girl one after another. As the persona changes, so does the specific fear the player experiences.

Eerie Aesthetics and a Deadly Decision

Initially, UN:Me shares noticeable aesthetic parallels with the Silent Hill series. The setting is filled with nurses who all share the identical visage, with unnervingly wide grins. Patients in the lobby have large flowers growing from their necks are. Flowers are an ever-present theme, contrasting natural beauty with supernatural dread.

Yet, UN:Me introduces a unique twist. Players are tasked with deducing which of the four entities haunting the protagonist is the "real" one. "All four souls asserts that the body is rightfully them," explains a developer. "During the game, you must determine who is real."

After a player have deduced a persona is an impostor, they must eliminate it. But, because every entity can deceive or obfuscate the reality, it is very easy to choose incorrectly.

"Perhaps you've already eliminated the true [soul] by your own actions," the narration suggests. "The last one standing might be a fraud. Either way, your decisions are final."

UN:Me does not yet have a publicly announced release date, but it is available to wishlist on digital storefronts.

John Rodriguez
John Rodriguez

A film critic and streaming enthusiast with over a decade of experience in media analysis and entertainment journalism.